scene_pass.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "api_scene3d.h"
33 #include <memory>
34 #include <string>
35 
36 namespace clan
37 {
40 
41 class GraphicContext;
42 class Scene;
43 class ScenePass_Impl;
44 
45 class CL_API_SCENE ScenePass
46 {
47 public:
48  ScenePass();
49  ScenePass(std::shared_ptr<ScenePass_Impl> impl);
50 
51  bool is_null() const;
52 
54 
55  const std::string &get_name() const;
56 
57 private:
58  std::shared_ptr<ScenePass_Impl> impl;
59 };
60 
61 }
62 
Callback_v1.
Definition: callback_v1.h:156
Definition: scene_pass.h:45