physics3d_ray_test.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "api_physics3d.h"
33 #include "../Core/Math/vec3.h"
34 #include <memory>
35 
36 namespace clan
37 {
40 
41 class Physics3DWorld;
42 class Physics3DObject;
43 class Physics3DRayTest_Impl;
44 
45 class CL_API_PHYSICS3D Physics3DRayTest
46 {
47 public:
50 
51  bool is_null() const;
52 
53  bool test(const clan::Vec3f &start, const clan::Vec3f &end);
54 
55  bool has_hit() const;
56  float get_hit_fraction() const;
57  Vec3f get_hit_position() const;
58  Vec3f get_hit_normal() const;
59  Physics3DObject get_hit_object() const;
60 
61 private:
62  std::shared_ptr<Physics3DRayTest_Impl> impl;
63 };
64 
65 }
66 
Definition: physics3d_world.h:43
Definition: physics3d_object.h:47
Definition: physics3d_ray_test.h:45