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API
Scene3D
scene_pass.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "api_scene3d.h"
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#include <memory>
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#include <string>
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namespace
clan
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{
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class
GraphicContext;
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class
Scene;
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class
ScenePass_Impl;
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class
CL_API_SCENE
ScenePass
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{
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public
:
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ScenePass
();
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ScenePass
(std::shared_ptr<ScenePass_Impl> impl);
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bool
is_null()
const
;
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Callback_v1<GraphicContext &>
&func_run();
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const
std::string &get_name()
const
;
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private
:
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std::shared_ptr<ScenePass_Impl> impl;
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};
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}
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clan::Callback_v1
Callback_v1.
Definition:
callback_v1.h:156
clan::ScenePass
Definition:
scene_pass.h:45