physics3d_shape.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
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16 ** appreciated but is not required.
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24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 
30 #pragma once
31 
32 #include "api_physics3d.h"
33 #include "../Core/Math/vec3.h"
34 #include "../Core/Math/mat4.h"
35 #include <string>
36 #include <memory>
37 
38 namespace clan
39 {
42 
43 class ModelData;
44 class TerrainData;
45 class Physics3DWorld;
46 class Physics3DShape_Impl;
47 
48 class CL_API_PHYSICS3D Physics3DShape
49 {
50 public:
52 
53  bool is_null() const;
54 
55  static Physics3DShape box(const Vec3f &size);
56  static Physics3DShape capsule(float radius, float height);
57  static Physics3DShape sphere(float radius);
58  static Physics3DShape terrain(const std::shared_ptr<TerrainData> &terrain_data, Mat4f &out_transform);
59  static Physics3DShape model(const std::shared_ptr<ModelData> &model_data);
60  static Physics3DShape scale_model(const Physics3DShape &base_model, Vec3f scale);
61  static Physics3DShape gimpact_model(const std::shared_ptr<ModelData> &model_data);
62 
63 private:
64  std::shared_ptr<Physics3DShape_Impl> impl;
65 
66  friend class Physics3DObject;
67  friend class Physics3DSweepTest;
68 };
69 
70 }
71 
Definition: physics3d_shape.h:48
Definition: physics3d_object.h:47
4D matrix
Definition: mat2.h:52
Definition: physics3d_sweep_test.h:47