level_data_light.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 */
28 
29 #pragma once
30 namespace clan
31 {
32 
34 {
35 public:
38  : position(position), orientation(orientation), color(color), attenuation_start(attenuation_start), attenuation_end(attenuation_end), falloff(falloff), hotspot(hotspot), casts_shadows(casts_shadows), level_set(0) { }
39 
45  float falloff;
46  float hotspot;
48  int level_set;
49 };
50 
51 }
52 
float falloff
Definition: level_data_light.h:45
float attenuation_end
Definition: level_data_light.h:44
Vec3f color
Definition: level_data_light.h:42
Quaternionf orientation
Definition: level_data_light.h:41
Vec3f position
Definition: level_data_light.h:40
float hotspot
Definition: level_data_light.h:46
bool casts_shadows
Definition: level_data_light.h:47
float attenuation_start
Definition: level_data_light.h:43
Quaternion - Float.
Definition: quaternion.h:188
int level_set
Definition: level_data_light.h:48
LevelDataLight(const Vec3f &position, const Quaternionf &orientation, const Vec3f &color, float attenuation_start, float attenuation_end, float falloff, float hotspot, bool casts_shadows)
Definition: level_data_light.h:37
Definition: level_data_light.h:33
LevelDataLight()
Definition: level_data_light.h:36