QComponent Class
(Qt3D::QComponent)The base class of scene nodes that can be aggregated by Qt3D::QEntity instances as a component. More...
Header: | #include <QComponent> |
qmake: | QT += 3dcore |
Since: | Qt 5.5 |
Instantiated By: | Component3D |
Inherits: | QNode |
Inherited By: | Qt3D::QCameraLens, Qt3D::QKeyboardInput, and Qt3D::QMouseInput |
Properties
- 1 property inherited from Qt3D::QNode
Public Functions
QComponent(QNode * parent = 0) | |
~QComponent() | |
QVector<QEntity *> | entities() const |
bool | isEnabled() const |
void | setEnabled(bool enabled) |
void | setShareable(bool shareable) |
bool | shareable() const |
- 6 public functions inherited from Qt3D::QNode
Signals
void | enabledChanged() |
void | shareableChanged() |
- 1 signal inherited from Qt3D::QNode
Reimplemented Protected Functions
virtual void | copy(const QNode * ref) |
- 3 protected functions inherited from Qt3D::QNode
Additional Inherited Members
- 3 protected functions inherited from Qt3D::QNode
- 1 static protected member inherited from Qt3D::QNode
Detailed Description
The base class of scene nodes that can be aggregated by Qt3D::QEntity instances as a component.
A Qt3D::QComponent provides a vertical slice of behavior that can be assigned to and sometimes shared across Qt3D::QEntity instances.
Qt3D::QComponent subclasses are often aggregated in groups that impart useful behavior to the aggregating entity. For example, to have an Entity that gets drawn by the Qt3D renderer aspect, an entity would most likely aggregate Qt3D::QTransform, Qt3D::QMesh, and Qt3D::QMaterial components.
See also Qt3D::QEntity.
Property Documentation
enabled : bool
Access functions:
bool | isEnabled() const |
void | setEnabled(bool enabled) |
Notifier signal:
void | enabledChanged() |
shareable : bool
Access functions:
bool | shareable() const |
void | setShareable(bool shareable) |
Notifier signal:
void | shareableChanged() |
Member Function Documentation
QComponent::QComponent(QNode * parent = 0)
Constructs a new QComponent instance with parent as the parent.
Note: a QComponent should never be instanced directly, instance one of the subclasses instead.
QComponent::~QComponent()
[virtual protected]
void QComponent::copy(const QNode * ref)
QVector<QEntity *> QComponent::entities() const
Returns a QVector containing all the entities that reference this component.