GLFW
3.0.1
A multi-platform library for OpenGL, window and input
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glfw-3.0.1
include
GLFW
glfw3native.h
Go to the documentation of this file.
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/*************************************************************************
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* GLFW - An OpenGL library
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* API version: 3.0
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* WWW: http://www.glfw.org/
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef _glfw3_native_h_
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#define _glfw3_native_h_
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*************************************************************************
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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typedef
void
* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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#else
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#error "No window API specified"
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/* WGL is declared by windows.h */
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#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
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/* NSGL is declared by Cocoa.h */
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#elif defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <GL/glx.h>
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API specified"
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#endif
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/*************************************************************************
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* Functions
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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GLFWAPI HWND
glfwGetWin32Window
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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GLFWAPI HGLRC
glfwGetWGLContext
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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GLFWAPI
id
glfwGetCocoaWindow
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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GLFWAPI
id
glfwGetNSGLContext
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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GLFWAPI Display*
glfwGetX11Display
(
void
);
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GLFWAPI Window
glfwGetX11Window
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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GLFWAPI GLXContext
glfwGetGLXContext
(
GLFWwindow
* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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GLFWAPI EGLDisplay
glfwGetEGLDisplay
(
void
);
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GLFWAPI EGLContext
glfwGetEGLContext
(
GLFWwindow
* window);
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GLFWAPI EGLSurface
glfwGetEGLSurface
(
GLFWwindow
* window);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
/* _glfw3_native_h_ */
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